Gameplay Mechanisms
Second Special Operation
We are introducing the first part of the second Special Operation, taking place in Georgia (Batumi and Tkvarcheli). This operation consists of:
Reddit gives you the best of the internet in one place. Get a constantly updating feed of breaking news, fun stories, pics, memes, and videos just for you. Passionate about something niche? Armored Warfare is a team-based action MMO tank game from My.com for the PC. Immerse yourself into the world of modern armored vehicle combat. The client is ready for download so players can be ready to rumble at the start time a few hours from now. Stress Test Client Ready for Download, Test Begins Today - MMORPG.com.
- Three new missions
- 15 new Achievements (including 1 hidden)
Object 155; The beloved Object 155 was a reward to players who played a certain amount of matches in the closed beta of Armored Warfare, and also given later to those who participated in a stress test for the game.
World Map (Headquarters)
We are introducing a new default UI element – instead of the Garage, the players will normally see the World Map. The World Map includes several features:
Stress Test Procedure
- As its name suggests, the main view shows a map of the world with mission information
- New ways of choosing what mode to play
- General chat is now an integral part of the World Map screen
- Contract Missions (replacing the older Challenges system)
- News window, bringing you information about the game and its updates
The World Map is separated into two different screens – one for PvP and one for PvE. Each of those screens allows you to select a different vehicle for both modes and to see its equipment (retrofits, shells, insignia etc.) without having to switch to the Garage window (available on the top bar)
Contract Missions
We’ve prepared a new Contract Mission campaign for you, replacing the older Challenge system. You’ll be able to earn awesome prizes by completing a number of missions. More information is available in a dedicated article.
Matchmaking Improvements
We’ve made a number of adjustments to the Matchmaking system in order to improve the experience:
- Improvements to the matchmaker in order to reduce match Tier spread
- Improvements to platoon matchmaking in order for matches to have an equal amount of platoons
- Fixes to the PvE MM rules that define which vehicles are well armored (“brawlers”) for the purpose of team assembly
- The number of platoon members per team is now limited to 7
Commander Rebalance
Following a thorough analysis of the current state of the Commander system, we’ve made a number of changes to most Commanders in the game. Detailed changes will be announced in a separate article. Due to the extent of these changes, we’ll be introducing a one-time free reset of commander skills.
Economy Changes
We are introducing a number of changes to the Loot system. These changes include:
- Players no longer receive Loot Crates for their battle performance
- Loot Crates are now received for completing Contracts that are available via the World Map UI
- Opening a Loot Crate will now award only one type of reward but the amount provided is increased (for example, instead of three Insignia tokens, you will receive ten)
- Loot Crates (up to Gold level) no longer drop other Loot Crates of higher quality
- Loot Crates now drop 2-hour boosters instead of 12-hour ones
- Platinum Loot Crates can now drop Gold
- All Loot Crates can now drop 3-day rental of the following Premium vehicles: Zhalo-S, XM1 and VFM5 (if you have that vehicle already in your garage, you will receive 10% of its price in Gold instead)
Spotting Changes
We are introducing two changes to the camouflage equation that make very stealthy vehicles less stealthy (due to the excessive bonus recon AFVs were receiving previously) but slightly improve the situation for low stealth vehicles such as MBTs.
APFSDS Improvements
We changed the way APFSDS shell penetration works. It will no longer be possible to receive a “non-penetration” result when firing at lightly armored targets at the areas that are under sharp angles. This change will fix such strange situations as when an MBT could not penetrate Wiesel’s side armor. More information will be disclosed in an upcoming developed diary.
High-Explosive Shell Penetration Indicator
The HE shell penetration indicator now works as such:
- Red: the impact will deal 15 percent of the base shell damage or less
- Yellow: the impact will deal 16 to 80 percent of the base shell damage
- Green: the impact will deal more than 80 percent of the base shell damage
General Changes
- The Order of the Captor medal is now not awarded in battles that end with simultaneous base capture by both sides
- Shots no longer reset the wheel repair timer
- The Penetration Indicator now takes ricochets into account
- The previously hidden Caribbean Crisis achievements are now visible in the Dossier
- We optimized the client’s memory requirements (especially noticeable for 32bit PCs)
- Customization window performance was optimized
- Achievement decals no longer display a price when selected
- The date of account creation and the date of the last battle played are now visible in Dossier (including to other players when sharing is enabled)
- Tutorial map visual quality was improved
- Damage received and damage dealt panels can now be again moved separately
- Improved the platoon matchmaker – it will better take the amount of platoons per team into account for PvP battles
- Small optimization for the High graphics setting or lower
- Ready Rack vehicles now can’t reload if their ammo rack is destroyed
General Changes
- We are introducing a new Tier 10 Armored Fighting Vehicle – Kornet-EM
- Tier 3 IS-7 Premium Main Battle Tank is now available within the client for Gold (Marat Shishkin branch)
- All the unmanned turrets that are installed on MBTs, heavy AFVs and heavy TDs now receive reduced damage. In all the other cases (for example, light AFVs), such turrets will receive full damage.If a vehicle has multiple modules that can cause reloading to become impossible if destroyed, it will no longer be possible to fire with one of these modules destroyed. Instead, reloading will not work unless all of these modules are repaired
- Significantly improved the hard-kill APS detonation effect
- Improved the tracks visual model on a number of vehicles
- Fixed an issue where a number of vehicles didn’t show their decals properly
- Fixed an issue with a number of vehicles not having shadows appearing correctly
- Towing Cable models were updated on all vehicles
- Fixed the appearance of headlights on the lowest graphics settings on a number of vehicles
- All Premium vehicles purchased from bundles now have consumable auto-replenishment enabled by default
- Introduced a number of visual fixes to make vehicle bottom surfaces look more realistic
- Reworked the optics shader to make vehicle optics look more realistic
- ATGM launch visual effects now become more visible
- Fixed a number of small visual issues for multiple models
- Fixed the vehicle’s icon on the battle UI panel for multiple vehicles
Abrams AGDS
- Fixed the issue where some elements of the vehicle disappeared upon adding a camouflage to it
- Fixed the way shadows appear on the vehicle
Abrams (all vehicles of the family)
- Improved the coated optics visual models
- Improved the weld visual models
AMX-10P PAC 90 (including Fox)
- Improved the vehicle’s visual model quality
ASCOD LT-105
- Reduced the camouflage penalty for firing the gun
B1 Centauro
- Changed the APS visual model
B1 Centauro 120
- Updated the vehicle model along with its APS
B1 DRACO
- B1 Draco has an unmanned turret and therefore now receives reduced damage
Begleitpanzer 57
- Fixed the missing gun flame effect when firing
BMD-1
- Fixed an issue where a part of the ATGM launcher model disappeared
BMP-1
- Fixed the issue where the turret was not rotating around its axis
- Fixed an issue where a part of the ATGM launcher model disappeared
BMPT Terminator Series
- Installing an APS now makes it appear on the vehicle
- Fixed an issue where the turret textures were often missing on lowest graphics settings
- Fixed the armor of its weapons module
C1 Ariete
- Ammo rack no longer detonates as often when receiving hull hits
- Fixed the visual model of the vehicle (the Scudo APS was incorrectly placed, making it collide with the PSO upgraded armor blocs and making it not display decals correctly)
- Fixed the incorrect UI acceleration value with an improved engine
CRAB
- Fixed the missing autocannon flame effect when firing the gun
Challenger 1
- Fixed the gun’s depression angle
- Improved the visual quality of roadwheels and lights (making them look smoother)
- Fixed the gun visual model
Challenger 1 FALCON
- The turret now receives reduced damage
Challenger 2 ATDU
- Fixed the visual APS model
Chieftain 900
- Improved the mantlet armor
- Fixed an issue where the mantlet could be penetrated under certain angle
- Significantly increased the armor thickness of driver’s periscopes
Chieftain Mk.10
- Fixed the gun visual model
EE-18 Sucuri II
- Fixed the way decals appear on the vehicle
- Fixed the gun model (it does not look as if it was filled with something anymore)
Expeditionary Tank
- The turret now receives reduced damage
K21 XC8
- Reduced the camouflage penalty for moving
Kampfpanzer-70
- The exhaust no longer looks like there’s a potato in it
- Fixed an issue that caused a part of the destroyed vehicle model to become black
LAV-150 90 (and LAV-150 90 Merc)
- Fixed the smoke grenade launcher visual model (now they look loaded in combat)
Leopard 2AX
- Optimized its armor model (armor is now calculated more accurately)
M1134
- The turret now receives reduced damage
- Reload time reduced from 16 to 15 seconds
- The vehicle now can fire a new TOW missile variant that combines Fire and Forget with Top Attack mechanics
M1, M1A1, M2A3 Bradley
- Fixed a bug that caused the headlights to be turned on even in the Garage
M1A1 Abrams
- Fixed an issue where applying camouflage negated the upgraded armor protection bonus
M1A2 Abrams
- Fixed an issue where applying camouflage negated the upgraded armor protection bonus
M1128 Stryker
- Unmanned turret now takes reduced damage
M551 Sheridan
- Fixed the incorrect suspension visual model
- Updated the armor model of the tank and its accessories (now, if you fire at the top hatch, the vehicle will not take damage unless you also hit the actual armor)
- Fixed the vehicle’s fuel tank model (the fuel does not burn now)
M60, M60A1
- Fixed the first slot decal appearance
- Fixed an issue where the drive sprocket was clipping through the tracks
M8 Buford
Download: This BETA patch is being provided to fix a particular issue with the Throne of Bhaal 26498 patch (above). If you are having a problem with save and load times noticeably increasing, the new Throne of Bhaal 26499 BETA patch has been found to resolve the problem. Baldur's Gate 2, Throne of Bhaal, Baldur's Gate 3, Neverwinter Nights. Baldur's Gate II: Throne of Bhaal Beta Patch. This is a beta patch for for those using Windows 2000 with. The 2.5 update for Baldur’s Gate II: Enhanced Edition is finally here! Note that this list does not cover the general Infinity Engine tickets, these will be published when the 2.5 patch series is completed)! When I open it, I get stuck in a screen that says something like 'looking for resources to download'. The progress bar shows 0/0. Baldurs gate 2 patch download. Running on an upgraded and improved version of the Infinity Engine, Baldur's Gate: Enhanced Edition includes the entire Baldur's Gate adventure. Download Adventurer's Guide This rulebook contains everything you need to understand the rules and mechanics of the Baldur's Gate series, featuring up to date race and spell descriptions and an.
- Improved the visual quality on the grid model on the vehicle
- Improved the visual quality of headlights
- Fixed an issue where the first slot decal was not appearing at all
M8 Thunderbolt
- Improved the grid quality on the visual model of the vehicle
Merkava IID
- Fixed the UI characteristics weight value of the vehicle
MT LB S-8 (Strela-10 S-8)
- Fixed an issue causing the vehicle to appear black
NM142
- Updated the vehicle’s visual model (improved turret model and textures)
- Improved the Top Attack TOW-2B variant by increasing its flight velocity by 30 percent, increased its penetration two times and reduced the camouflage penalty for firing to 45 percent (it is now identical to the other TOW variants)
Object 187
- Upper and lower frontal armor weld armor slightly adjusted
Object 279
- Fixed an issue where parts of this vehicle appeared black with low graphics settings
- Moved the clan decal spot to the hull
- Numerous smaller visual model fixes
- Armor increased (anti-HEAT spaced armor now works better)
- Removed its lower matchmaking weight
OT-64 COBRA
- Fixed an issue where the missile model was missing
PL-01
- Installing an APS now makes it appear on the vehicle
- Fixed the ADAPTIV camouflage description
- Fixed the issue where an APS model appeared on the vehicle even though it wasn’t unlocked yet
PzH 2000
- Fixed an issue where the turret was flying in the air on the destroyed model of this vehicle
PTZ-89
- Size of the model was increased
Rooikat 76
- Fixed the suspension model
- Fixed the incorrect rear light color
Scorpion 90
- Fixed the missing gun flame effect when firing
T-14 Armata (including Armata 152)
- Fixed several small visual issues of the model
T-15
- Fixed the incorrect UI hull traverse value with an improved engine
T-55
- Fixed the second roadwheel model
T-72 Ural, T-72 Victory
- Fixed an issue where these tanks incorrectly differed from each other in turret traverse rate and top APFSDS shell accuracy
- Updated the track model
T-72A, T-72AV ICE, T-72AV Blue
- Fixed an issue where these tanks incorrectly differed from each other in acceleration, mobility and turret traverse rate
- Updated the track model
T-72B
- Camouflage now correctly appears on its ERA modules
- Fixed the incorrect UI engine properties of the improved engine
- Updated the track model
Stress Test For Computer
T-80U (including all variants)
- Fixed the exhaust smoke effect
T-80U Spacewalker
- Fixed the gun texture
- Improved the textures on the rear of the vehicle
- Improved the way the first slot decal looks on the vehicle
T-90A
- Fixed an issue that caused the vehicle camouflage to not appear correctly
Type 62
- Fixed the armor model of turret hatches
Type 96, Type 96A
- Mantlet armor improved
- Resistance to HEAT shells (armor modifier) improved
- Turret ring armor improved
9910, Type 98, Type 99A1, Type 99A2
- Fixed an issue where different shells on the same gun had different aiming times
VBL TOW
- The vehicle can now equip a 20mm Rh202 autocannon as an alternative to the TOW launcher
- Fixed the visual model of the vehicle on fire
VT-5
- Improved the vehicle’s visual model quality
- ATGM reload speed now equals that of other shells
Wilk XC8
- The destroyed model of this vehicle now shows APS correctly
- Fixed an issue where the first slot decal was not appearing at all
XM1 Fox
- Improved the vehicle’s visual model quality
- Fixed the engine module appearance in the vehicle’s Upgrade window
XM1A3
- Fixed an issue where the shell counter didn’t show the correct number of shells
- Fixed an issue where the first slot decal was not appearing at all
ZBD-86
- Fixed multiple issues with shadows
- Fixed the vehicle’s icon on the battle UI panel
- Tier 1 to 2 PvP has been disabled and replaced by Global Operations
- Pleternica: optimized the rain effect for better performance
- We’ve updated the AI vehicle pool in order to decrease the amount of ATGM spamming vehicles
- Operation Albatross was completely overhauled
- PvE difficulties are now limited by Tiers as such: PvE Easy – Tier 1 to 6, PvE Medium – Tier 3 to Tier 8, PvE Hard – Tier 5 to 10
- Completing a Special Operation on standard difficulty (Tier 1 to Tier 8) now awards a Gold Loot Crate once per
Armored Warfare Review
- Introduced low-Tier Global Operations
- Changed the map availability to depend on Tiers
- Grindelwald – fixed an issue where some Wildcard capture zones did not correspond to the way they were displayed on the ground
- Fixed an issue where attempting to view a Replay recorded by neutral observers causes the vehicles to appear under the map
- Fixed an issue where, if an enemy bunker spotted a player, the player would sometimes remain spotted indefinitely even though the bunker was destroyed
- Fixed an issue where match observers sometimes couldn’t see player names in the post-battle debriefing properly
- Retrofits now work on the Alabino map
- Fixed Loot Crate opening animation
- Fixed an issue where it was impossible to enter the Alabino map on vehicles not yet purchased
- Fixed an issue that caused the post-battle screen to display information about a commander receiving a new rank even though he or she did not
- Fixed a bug where players received no feedback message when hitting enemy ERA
- Fixed a bug making it impossible to receive skill bonuses for standing still due to the gun’s recoil
- Fixed an issue where it was impossible to add an invited person to a Custom Match room when more than one person accepted your invitation
- Fixed an UI issue where the bonus damage value was incorrectly shown in the Garage for some shells
- The name Christina is no longer duplicate in the Crew name list (replaced by Larisa)
- Fixed some help text issues
- Fixed a number of smaller UI issues
- Fixed an issue where the actual vehicle turret position did not correspond to the one other players saw
- Fixed an issue where player mouse would become stuck after entering a battle
- Garage vehicle filter no longer resets after battle
- Improved the Garage shadow quality
- Turretless vehicles no longer have turret-related parameters in their UI
- Fixed the Polish name for the Challenger 1 Falcon spall liner
- Multiple vehicles had their battle icon (the silhouette in the lower left corner in battle) reworked
- Fixed the base color display in the Customization window
- Fixed an issue where a player either accepted or rejected a Custom Match invitation but the prompt did not go away either way
- Fixed an issue where reconnecting to a PvE mission after a disconnect restored used consumables
- Dossier tab Profile now has additional tooltips with explanatory texts
'Armored Warfare' Rolls Out Eye of the Storm Update, Adds New Map, Vehicles, Overhauls And More
by Rainier on Aug. 30, 2017 @ 7:20 a.m. PDT
Armored Warfare is a free-to-play massively multiplayer online tactical military video game that puts you in control of some of the most incredible, modern destructive machines to grace a battlefield.
In Armored Warfare, powered by the CryEngine, you will find yourself behind the treads of the most modern mechanized destructive machines on the planet. From general purpose combat vehicles, to main battle tanks, and even long-range high-powered artillery, it will be up to you to defeat your enemies and control the battlefield.
In Armored Warfare, players will take on the role of private military contractors who are called into action throughout a modern virtual world. Overseeing their own personal command base, players will expand, enhance, and customize their headquarters, manage and upgrade their military convoy of vehicles, and train and develop their crews through a robust reputation and experience system. Dynamic environments in Armored Warfare require players to change strategies on the battlefield at a moment’s notice keeping them ever vigilant to the tides of battle.
Armored Warfare features next-gen visuals, dynamic destructible environments, customizable vehicles and intense team-based gameplay where players work to crush each other with the power of modern combat vehicles in a free-to-compete experience.
Drive modern tanks, armored vehicles and more.
Armored Warfare latest Eye of the Storm expansion in now live bring a wealth of new content including five, long-awaited, new progression vehicles, the new Waterway PvP map, and existing map overhauls to enable them to be played in Global Operations mode.
This update is bringing both new content – including the long-awaited new progression vehicles, a new PvP map and existing map overhauls – as well as a large number of changes and improvements of Balance 2.0 game mechanics and corrections of bugs. Here are some of the main features that await you:
- New Progression Vehicles
- Waterway PvP Map
- PvP Map Overhauls
- Ammunition Changes
- Economy Changes
- Garage UI Improvements
- Visual Enhancement Program
New Progression Vehicles
In Update 0.21, we are introducing a series of Czechoslovak and Polish vehicles. It consists of Tier 6 to Tier 10 vehicles of AFV, TD and LT classes that are bringing new mechanics currently unique to this branch, such as the Spike-LR fire-and-forget guided missile system. The branch consists of both tracked and wheeled vehicles, which all have excellent firepower (often with very high rate of fire) and mobility for their respective tiers.
BVP Šakal – Tier 6 Armored Fighting Vehicle
The Šakal (“Jackal”) is an experimental AFV produced by Excalibur Army, a Czech military vehicle and equipment producer to replace the BVP-2 in Czech service. A prototype was built and underwent trials but was ultimately not selected to become the next mass-produced Czech IFV. It is, however, currently offered to foreign customers for export. The Šakal is armed with the 30mm 2A42 cannon and a Spike missile launcher.
KTO Rosomak – Tier 7 Armored Fighting Vehicle
Originally a Finnish modular design by Patria, the Rosomak (“Wolverine”) is a standard wheeled Infantry Fighting Vehicle of the Polish Land Forces, replacing the old OT-64. Licensed production in Poland started in 2002 and the vehicle already participated in combat operations during the War in Afghanistan. Production is expected to continue until 2019. The Rosomak does not carry any missiles but is armed with an exceptionally powerful 30mm Bushmaster autocannon.
KTO Rosomak M1M – Tier 8 Armored Fighting Vehicle
An improved version of the Rosomak based on the combat experience from Afghanistan. The vehicle features significantly enhanced protection in form of a modular armor system as well as anti-RPG mesh screens by Qinetiq. The Rosomak is armed with an exceptionally powerful 30mm Bushmaster autocannon as well as with a Spike missile launcher.
WPB Anders – Tier 9 Light Tank
The Anders universal platform was developed as the means to provide the Polish army with an entire family of vehicles, ranging from an IFV to a powerful Light Tank that was to replace the actual Main Battle Tanks in the Polish army. This line of thought was, however, discontinued, as was the development of the Anders platform, although it recently appeared again under a different name. In Armored Warfare, the Anders is represented by a Light Tank variant with a powerful 120mm cannon.
Wilk XC-8 – Tier 10 Tank Destroyer
The Wilk (“Wolf”) is a prototype fire support vehicle based on the Rosomak chassis. It was developed as a fire support vehicle for the infantry formations carried by Rosomaks. Its initial 105mm cannon model failed to catch the Polish attention due to incompatible gun caliber, which led to an upgrade in the form of the XC-8 turret, carrying a 120mm gun. The Wilk XC-8 was unveiled to public in 2015 but it was not adopted by the Polish military either, despite its excellent performance.
Please note that more low-tier Polish and Czech vehicles of the branch will be introduced in the future. Additionally, we are adding a new Tier 8 Chinese Main Battle Tank to the end of the Zhang Feng Chinese MBT line. Further high-Tier vehicles will follow.
Type 99 – Tier 8 Main Battle Tank
The Type 99 is a Chinese Main Battle Tank, blending both western technologies and eastern influence. It is also the most advanced Main Battle Tank of the Chinese People's Liberation Army. In Chinese service, approximately 700-800 Type 99s of several variants have been built since 2001 and its production seems to continue still.
Waterway PvP Map
No matter what shape the world is in, one thing will never change – the trade must flow. And few places on the planet are as important for world trade as the Panama Canal. Recently, several rogue corporations hired an unscrupulous band of mercenaries to take over the channel to pillage the ships passing through Panama’s massive waterway to drive the already exorbitant commodity prices even higher. Put an end to that, commander!
The Waterway is a brand new PvP map, coming to Armored Warfare in Update 0.21. With its 1300x1300 size, it offers all sorts of terrain for players to use to their advantage.
PvP Map Overhauls
For Update 0.21, we have overhauled two older maps for the needs of Balance 2.0 gameplay – Roughneck and Narrows! Open the gallery to view the screenshots.
Additionally, both maps will be optimized for better performance and will receive their respective Global Operations versions.
Ammunition Changes
Over the last weeks, we have evaluated the results of the abovementioned changes and have identified several issues with the Balance 2.0 system. These include:
- In some cases, the shell damage is difficult to predict due to the complexity of the damage bonus system and its interaction with damage-enhancing and damage-reducing elements such as the Spall Liner for example
- In some cases, the penetration or non-penetration of shells is unpredictable as even vehicles with very thin armor can under certain circumstances withstand high-caliber fire that should be reasonably expected to penetrate and cause damage
- Low-tier HEAT shells are sometimes exceedingly powerful while high-tier HEAT shells are less useful than we’d like them to be with kinetic shells being superior in most situations
- The penetration indicator is in some cases unreliable – shells can sometimes bounce off armor that is marked as green for example
Some of these issues go directly against our vision for the shell type roles. To improve the shell situation and to bring it closer to the abovementioned intent, we will be introducing several changes in Update 0.21.
Economy Changes
One of the topics that are hotly debated amongst players and developers alike is the Armored Warfare game economy – specifically, the rewards and their relation to in-game prices and costs. In this article, we’d like to give you an overview of our plans for the future of Armored Warfare economy.
Update 0.19 and Update 0.20 both brought significant changes to many Armored Warfare mechanics, including those that had major impact on the game’s economy. Time to kill, hitpoint amount, shell damage and armor layout – they all influenced it to a degree. After the launch of Update 0.20, we took a long hard look at the game’s economy itself as well as the player feedback on it and decided to introduce a number of changes.
Our goal is not to slow down the game progression, but to introduce a system where both the player contribution to the battle and the personal performance are justly rewarded.
Additional Garage UI Improvements
Update 0.21 is bringing further improvements to the new Garage User Interface, introduced in Update 0.20. These improvements include:
- New Vehicle Customization Window
- New Dealer Window
- New Daily Challenge Window with rebalanced Challenges
- New Battle Result window with the added option to share your results on social media
- New Low-Requirement Garage for lower-end PCs
- A large number of smaller changes designed to improve the UI experience based on player feedback
Further improvements to the Garage UI will be added in the future.
Armored Warfare Download Free
Visual Enhancement Program
In Update 0.21, we are taking the first steps to improve the graphics of Armored Warfare, including the vehicle model look and feel. Significant graphics updates will come in future updates, but the improved lighting system represents the beginning of the Visual Enhancement Program. At the same time, we are introducing several optimizations that will improve the game’s performance on lower-end PCs.
A variety of team-based tactical and competitive gameplay modes in Armored Warfare will not only test the mettle of players in PvP, but will have them pulling together group strategies in order to overcome grueling player-versus-environment (PvE) scenarios. Players will also be able to join Clans and participate in large scale Territory Wars in the power struggle for world domination. Armored Warfare will continue to be updated and supported for years to come with new weapons, vehicles, base elements, and battle modes.
Key Features:
- Players will hop into the cockpits of modern combat vehicles and heavy military weaponry in Armored Warfare to do battle across cooperative campaigns and team-based matches.
- Armored Warfare puts players in full control of upgrading and building their arsenal of military vehicles and weapons based on the way the want to play offering a diverse path and wide-range of strategies to be implemented.
- A variety of team-based tactical and competitive gameplay modes in Armored Warfare will test the mettle of players where group strategies must be employed to take on and overcome unique player-versus-environment (PvE) scenarios and other players and teams.
- As an online game, Obsidian Entertainment will continually release new gameplay modes, military vehicles and weapons, upgrades, base expansions and more in Armored Warfare.
More articles about Armored Warfare
Please enable JavaScript to view the comments powered by Disqus.blog comments powered by Disqus